Каждый раз, когда мой персонаж умирает - крашится игра. Клиент чистый, скачанный с сайта.
2021.1.30 13:44:22
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz @ 2712 MHz 2047MB RAM
Video : NVIDIA GeForce 940MX (5730)
PosCode : LS1(268) 111674:144717:-2833 4/1 [980]
General protection fault!
History: ObjectTestReach <- ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 23_22.Mover1) <- AActor::Serialize <- ObjectTestReach <- (Mover 23_22.Mover1) <- UStruct::SerializeBinGC <- UObject::Serialize <- (m_u003_b 23_22.m_u003_b) <- AActor::Serialize <- ObjectTestReach <- (m_u003_b 23_22.m_u003_b) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 23_22.Mover0) <- AActor::Serialize <- ObjectTestReach <- (Mover 23_22.Mover0) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 23_22.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart4) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart4) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ReachSpec 23_22.ReachSpec41) <- ObjectTestReach <- (ReachSpec 23_22.ReachSpec41) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart3) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart3) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart8) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart0) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart1) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart1) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart5) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart5) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo 23_22.LevelInfo0) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo 23_22.LevelInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameInfo GameInfo) <- AActor::Serialize <- ObjectTestReach <- (GameInfo GameInfo) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo Transient.LevelInfo) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo Transient.LevelInfo) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UObject:rocessEvent <- (AbnormalStatusWnd Transient.AbnormalStatusWnd, Function Interface.AbnormalStatusWnd.OnTimer) <- NConsoleWnd:rocessTimerTick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2021.1.30 13:44:22
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz @ 2712 MHz 2047MB RAM
Video : NVIDIA GeForce 940MX (5730)
PosCode : LS1(268) 111674:144717:-2833 4/1 [980]
General protection fault!
History: ObjectTestReach <- ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 23_22.Mover1) <- AActor::Serialize <- ObjectTestReach <- (Mover 23_22.Mover1) <- UStruct::SerializeBinGC <- UObject::Serialize <- (m_u003_b 23_22.m_u003_b) <- AActor::Serialize <- ObjectTestReach <- (m_u003_b 23_22.m_u003_b) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 23_22.Mover0) <- AActor::Serialize <- ObjectTestReach <- (Mover 23_22.Mover0) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 23_22.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart4) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart4) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ReachSpec 23_22.ReachSpec41) <- ObjectTestReach <- (ReachSpec 23_22.ReachSpec41) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart3) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart3) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart8) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart8) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart0) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart1) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart1) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 23_22.PlayerStart5) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 23_22.PlayerStart5) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo 23_22.LevelInfo0) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo 23_22.LevelInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameInfo GameInfo) <- AActor::Serialize <- ObjectTestReach <- (GameInfo GameInfo) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo Transient.LevelInfo) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo Transient.LevelInfo) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UObject:rocessEvent <- (AbnormalStatusWnd Transient.AbnormalStatusWnd, Function Interface.AbnormalStatusWnd.OnTimer) <- NConsoleWnd:rocessTimerTick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop