Криты на захвате по кд

UwU

Newbie
Сообщения
11
Репутация
2
2020.11.29 15:05:33
OS : No OS
CPU : AuthenticAMD AMD Ryzen 5 2600 Six-Core Processor @ 3394 MHz 2047MB RAM
Video : Radeon RX 570 Series (1000)
PosCode : LS1(268) 80523:35452:-2590 12/1 [651]

General protection fault!

History: ObjectTestReach <- :) ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (Mover 22_19.Mover10) <- AActor::Serialize <- ObjectTestReach <- (Mover 22_19.Mover10) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_19.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart6) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart6) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart4) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart4) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart5) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart5) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart1) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart1) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart7) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart7) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerStart 22_19.PlayerStart0) <- AActor::Serialize <- ObjectTestReach <- (PlayerStart 22_19.PlayerStart0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo 22_19.LevelInfo0) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo 22_19.LevelInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameInfo GameInfo) <- AActor::Serialize <- ObjectTestReach <- (GameInfo GameInfo) <- UStruct::SerializeBinGC <- UObject::Serialize <- (LevelInfo Transient.LevelInfo) <- AActor::Serialize <- ObjectTestReach <- (LevelInfo Transient.LevelInfo) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UObject::processEvent <- (ChatWnd Transient.ChatWnd, Function Interface.ChatWnd.OnTimer) <- NConsoleWnd::processTimerTick <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


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